AI Insights · Timothy · October 2021
Top 5 Golf Games on Android in the US: Q3 2021 Performance
Discover the performance trends of the top 5 golf games on Android in the US during Q3 2021, including metrics on downloads, revenue, and active users.
In the third quarter of 2021, the top 5 golf games on the Android platform in the United States showcased varying trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into the weekly performance of these popular apps.
Golf Rival - Multiplayer Game from Zynga experienced notable fluctuations in its weekly revenue, starting at around $537K at the end of June and ending the quarter at approximately $378K. Weekly downloads peaked at 65.6K in mid-July but saw a decline towards the quarter's end, settling at around 21.1K in late September. Meanwhile, weekly active users remained relatively stable, with a slight decrease from 484K to 449K over the quarter.
Golf Battle by Miniclip.com showed consistent weekly revenue, hovering around $23K to $35K throughout the quarter. Weekly downloads were steady, with a peak of 20.1K in early July, but tapered off to approximately 13.5K by the end of September. Active users also saw minor fluctuations, maintaining a range between 250K and 290K.
Ultimate Golf!, another title from Miniclip.com, had its weekly revenue ranging from $109K to $156K, with notable peaks in late July and September. Weekly downloads were relatively stable, averaging around 17K, with minor dips and peaks throughout the quarter. Active users for Ultimate Golf! remained consistent, hovering around the 200K mark.
Idle Golf Club Manager Tycoon by IsCool Entertainment saw a significant spike in weekly revenue in late July, reaching approximately $17K, before gradually decreasing to around $5K by the end of September. Downloads peaked at 31.8K in late July but dropped to about 3.3K by the end of the quarter. Active users followed a similar trend, peaking at 50.5K in early August and declining to around 20K by late September.
Golf Clash - Golfing Simulator from ELECTRONIC ARTS maintained a strong revenue stream, with weekly earnings ranging from $576K to $795K. Downloads showed a steady trend, generally staying between 7.7K and 14K throughout the quarter. Active users exhibited minor fluctuations, ending the quarter with approximately 187K, down from a peak of 229K in late June.
For more detailed insights and data on the performance of these and other apps, visit Sensor Tower.